{
  "version": 2,
  "generatedAt": "2026-09-14T13:56:30.538Z",
  "counts": {
    "game": 14
  },
  "entries": [
    {
      "id": "arcade-of-life",
      "category": "game",
      "section": "games",
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      "icon": "AL",
      "title": "The Arcade of Life",
      "href": "https://aol.cognotik.com/",
      "readme": "INTRO.md",
      "video": "/videos/arcade-of-life.mp4",
      "launchLabel": "Open The Arcade of Life",
      "pitch": "A browser-based arcade built on Conway's Game of Life and 50+ cellular automaton rulesets. Play, tweak, and explore emergent behavior across a wide catalog of rules. <a href=\"https://aol.cognotik.com/\" target=\"_blank\" rel=\"noopener\">Visit the sister site ↗</a>.",
      "repo": {
        "url": "https://github.com/SimiaCryptus/Arcade_of_Life",
        "remote": "https://github.com/SimiaCryptus/Arcade_of_Life/",
        "host": "github.com",
        "slug": "SimiaCryptus/Arcade_of_Life",
        "path": "games/aol",
        "commit": "62a528201c4588b128f7f75372c594ec02f1aa9c",
        "submodule": true
      },
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    },
    {
      "id": "0x800",
      "category": "game",
      "section": "games",
      "order": 1,
      "icon": "800",
      "title": "0x800",
      "href": "index.html",
      "readme": "README.md",
      "video": "/videos/demo_0x800.mp4",
      "launchLabel": "Play 0x800",
      "pitch": "It's 2048, except the board is a hexagon made of hexagons, tiles slide in six directions, and every value is written in base 16. No build step, no dependencies, works offline — build 0x800 (2048) to win.",
      "repo": {
        "url": "https://github.com/Simiacryptus/0x800",
        "remote": "https://github.com/Simiacryptus/0x800.git",
        "host": "github.com",
        "slug": "Simiacryptus/0x800",
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      },
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    },
    {
      "id": "bridges",
      "category": "game",
      "section": "games",
      "order": 1,
      "icon": "BR",
      "title": "Bridges",
      "href": "index.html",
      "readme": "README.md",
      "video": "/videos/Demo_Bridges.mp4",
      "launchLabel": "Play bridges",
      "pitch": "A generalized version of the classic game 'Hex' using a variety of tesselations and board sizes. The goal is to connect the two opposite sides of the board with a continuous path of your pieces.",
      "repo": {
        "url": "https://github.com/Simiacryptus/bridges",
        "remote": "https://github.com/Simiacryptus/bridges.git",
        "host": "github.com",
        "slug": "Simiacryptus/bridges",
        "path": "games/bridges",
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      "dir": "games/bridges",
      "source": "games/bridges/entry.json"
    },
    {
      "id": "vocal-parkour",
      "category": "game",
      "section": "games",
      "order": 1,
      "icon": "VP",
      "title": "Vocal Parkour",
      "href": "https://vp.cognotik.com/",
      "readme": "INTRO.md",
      "launchLabel": "Open Vocal Parkour",
      "pitch": "A vocal-gesture rhythm game: navigate levels using your voice. Real-time audio-DSP feature extraction and an in-browser classifier turn mic input into game controls — all analysis runs client-side.",
      "repo": {
        "url": "https://github.com/SimiaCryptus/SonicParkour",
        "remote": "git@github.com:SimiaCryptus/SonicParkour.git",
        "host": "github.com",
        "slug": "SimiaCryptus/SonicParkour",
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        "commit": "86d628684aa86ed4f5eb64995baed0420b127e84",
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      "source": "games/vocal_parkour/entry.json"
    },
    {
      "id": "wordsearch",
      "category": "game",
      "section": "games",
      "order": 2,
      "icon": "WS",
      "title": "Predictive Markov Wordsearch",
      "href": "index.html",
      "readme": "README.md",
      "video": "/videos/wordsearch.mp4",
      "launchLabel": "Open the Predictive Markov Wordsearch",
      "pitch": "A wordsearch generator where the filler letters aren't random — a character-level Markov model trained on reference text predicts plausible language fragments in all eight reading directions, camouflaging hidden words by matching the statistical texture of natural language.",
      "repo": {
        "url": "https://github.com/Simiacryptus/wordsearch",
        "remote": "https://github.com/Simiacryptus/wordsearch.git",
        "host": "github.com",
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    {
      "id": "stereo-tac-toe",
      "category": "game",
      "section": "games",
      "order": 3,
      "icon": "ST",
      "title": "Stereo-Tac-Toe",
      "href": "index.html",
      "readme": "README.md",
      "launchLabel": "Open Stereo-Tac-Toe",
      "pitch": "A fully playable game of tic-tac-toe hidden inside a Magic Eye autostereogram. The board, cursor, and marks live entirely in the depth of a shimmering field of noise — relax your eyes to fuse the image and play. Everything derives from a single depth buffer, with live controls for eye separation, pattern width, noise style, and depth contrast (press <kbd>D</kbd> to peek at the raw depth map).",
      "repo": {
        "url": "https://github.com/Simiacryptus/stereo-tac-toe",
        "remote": "https://github.com/Simiacryptus/stereo-tac-toe.git",
        "host": "github.com",
        "slug": "Simiacryptus/stereo-tac-toe",
        "path": "games/stereo-tac-toe",
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      },
      "dir": "games/stereo-tac-toe",
      "source": "games/stereo-tac-toe/entry.json"
    },
    {
      "id": "arithmatic-dynamics",
      "category": "game",
      "section": "games",
      "order": 4,
      "icon": "AD",
      "title": "Arithmetic Dynamics",
      "href": "index.html",
      "readme": "README.md",
      "launchLabel": "Open Arithmetic Dynamics",
      "pitch": "A touch-first puzzle game that teaches the mechanics of arithmetic — not by drilling facts, but by letting kids bend, break, and recombine numbers until a problem collapses into its simplest shape. Every move (split, swap, group, combine, cancel) is guaranteed to preserve value, so children can experiment freely as fluency emerges quietly through play.",
      "repo": {
        "url": "https://github.com/Simiacryptus/arithmatic-dynamics",
        "remote": "https://github.com/Simiacryptus/arithmatic-dynamics.git",
        "host": "github.com",
        "slug": "Simiacryptus/arithmatic-dynamics",
        "path": "games/arithmatic-dynamics",
        "commit": "48ec32d11159b1600f9ceb13311687d2e119f9b4",
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      "dir": "games/arithmatic-dynamics",
      "source": "games/arithmatic-dynamics/entry.json"
    },
    {
      "id": "marching-orders",
      "category": "game",
      "section": "games",
      "order": 5,
      "icon": "MO",
      "title": "Marching Orders",
      "href": "index.html",
      "readme": "README.md",
      "launchLabel": "Open Marching Orders",
      "pitch": "A Lemmings-inspired voxel siege game where you control troops that march, turn, step, and fall to reach objectives. Plan your strategy with signs, crates, and various troop types to overcome obstacles and achieve victory.",
      "repo": {
        "url": "https://github.com/Simiacryptus/marching-orders",
        "remote": "https://github.com/Simiacryptus/marching-orders.git",
        "host": "github.com",
        "slug": "Simiacryptus/marching-orders",
        "path": "games/marching-orders",
        "commit": "d426aa6d21382336d8fcc3b584f5adff0b99abdc",
        "branch": "main",
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      "dir": "games/marching-orders",
      "source": "games/marching-orders/entry.json"
    },
    {
      "id": "number-crush",
      "category": "game",
      "section": "games",
      "order": 5,
      "icon": "NC",
      "title": "Number Crush",
      "href": "index.html",
      "readme": "README.md",
      "video": "/videos/demo_number_crush.mp4",
      "launchLabel": "Open Number Crush",
      "pitch": "A match-and-clear puzzle game that swaps color-matching for arithmetic. Draw connected lines across a hexagonal grid of numbered tiles to satisfy the level's rule — a target sum, a shared factor, a consecutive run, or matching values. Tiles clear and cascade into combos, the board reshuffles rather than deadlocking, and it's colorblind-friendly by design since the information lives in the digits.",
      "repo": {
        "url": "https://github.com/Simiacryptus/number-crush",
        "remote": "https://github.com/Simiacryptus/number-crush.git",
        "host": "github.com",
        "slug": "Simiacryptus/number-crush",
        "path": "games/number-crush",
        "commit": "f6ec2399fb17c70fcf0530b10ae14988a6db8554",
        "branch": "main",
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      "dir": "games/number-crush",
      "source": "games/number-crush/entry.json"
    },
    {
      "id": "madame-claude",
      "category": "game",
      "section": "games",
      "order": 9007199254740991,
      "icon": "MC",
      "title": "Madame Claude",
      "href": "index.html",
      "readme": "README.md",
      "video": "/videos/demo_Madame_Claude.mp4",
      "launchLabel": "Open Madame Claude",
      "pitch": "An agentic fortune teller (bring your own Anthropic API Key)",
      "repo": {
        "url": "https://github.com/Simiacryptus/madame-claude",
        "remote": "https://github.com/Simiacryptus/madame-claude.git",
        "host": "github.com",
        "slug": "Simiacryptus/madame-claude",
        "path": "games/madame-claude",
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      "dir": "games/madame-claude",
      "source": "games/madame-claude/entry.json"
    },
    {
      "id": "mineminer",
      "category": "game",
      "section": "games",
      "order": 9007199254740991,
      "icon": "MM",
      "title": "MineMiner",
      "href": "index.html",
      "readme": "README.md",
      "video": "/videos/demo_mineminer.mp4",
      "launchLabel": "Open MineMiner",
      "pitch": "A Minecraft-inspired implementation of Minesweeper extended into 3D.",
      "repo": {
        "url": "https://github.com/Simiacryptus/mineminer",
        "remote": "https://github.com/Simiacryptus/mineminer.git",
        "host": "github.com",
        "slug": "Simiacryptus/mineminer",
        "path": "games/mineminer",
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    },
    {
      "id": "physical-visualizer",
      "category": "game",
      "section": "games",
      "order": 9007199254740991,
      "icon": "PV",
      "title": "Physical Visualizer",
      "href": "index.html",
      "readme": "README.md",
      "launchLabel": "Open Physical Visualizer",
      "pitch": "A music visualizer you can hold in your hand. Play a song and feedback-heavy imagery pulses on every kick drum — then tilt the phone and the glitter on screen slides downhill like it has real weight, or shake it to shatter into the next scene. Wrapped around it all is a pixel-exact, skinnable homage to a late-1990s desktop music player, complete with spectrum display, equalizer, and playlist, running entirely offline in your browser.",
      "repo": {
        "url": "https://github.com/Simiacryptus/physical-visualizer",
        "remote": "https://github.com/Simiacryptus/physical-visualizer.git",
        "host": "github.com",
        "slug": "Simiacryptus/physical-visualizer",
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        "branch": "main",
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      "dir": "games/physical-visualizer",
      "source": "games/physical-visualizer/entry.json"
    },
    {
      "id": "squirrely",
      "category": "game",
      "section": "games",
      "order": 9007199254740991,
      "icon": "SQ",
      "title": "Squirrely",
      "href": "index.html",
      "readme": "README.md",
      "video": "/videos/demo_squirrely.mp4",
      "launchLabel": "Open Squirrely",
      "pitch": "A game about crossing the highway and filling tree hollows, with reactive personality-based traffic.",
      "repo": {
        "url": "https://github.com/Simiacryptus/squirrely",
        "remote": "https://github.com/Simiacryptus/squirrely.git",
        "host": "github.com",
        "slug": "Simiacryptus/squirrely",
        "path": "games/squirrely",
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      },
      "dir": "games/squirrely",
      "source": "games/squirrely/entry.json"
    },
    {
      "id": "troggle",
      "category": "game",
      "section": "games",
      "order": 9007199254740991,
      "icon": "TT",
      "title": "Troggle",
      "href": "index.html",
      "readme": "README.md",
      "video": "/videos/demo_troggle.mp4",
      "launchLabel": "Open Troggle",
      "pitch": "Tridimensional Boggle: Find words in a 3D grid of letters. The longer the word, the more points you score!",
      "repo": {
        "url": "https://github.com/Simiacryptus/troggle",
        "remote": "https://github.com/Simiacryptus/troggle.git",
        "host": "github.com",
        "slug": "Simiacryptus/troggle",
        "path": "games/troggle",
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      },
      "dir": "games/troggle",
      "source": "games/troggle/entry.json"
    }
  ]
}
